In the 2nd season you can manage your drivers so that they always start at the front of the grid (or at least most of the time) I didn't develop parts at all as I was confident I could get promoted (APS is also an easy league as it starts with spec engines and as long as it doesn't get voted out, you can get points at the beginning of the season that will last you up until the end most of the times - only the first cars get points).Īlso important in the 1st season would be to get pay drivers (Kinney) or with high marketability (Price) as they will get you a better budget for next season. I'd also go for Factory Lvl 2, as this allows for way faster reliability improvement at the beginning of the season, and it will net you important points while all other cars on the track fail or stop for really long pit stops. I wouldn't develop the engine at all in my 1st season, because I'm not going to win anyway, and that money will be better spent catching up in Brakes/Suspension/Gearbox. In the 1st season, with a weak engine like ZRT, my main priority would be to get Spec Engines voted in. You are broken and with a crap car in T3, so put the money where it counts. Better staff (designer and mechanics) are not needed for T3 and the good one won't sign for you anyway until you are T2 at least. Engine is ~60% of car performance, Gearbox ~ 20% and breaks ~ 10%, develop parts accordingly. Tire heat and improvability is utterly useless. Fuel consumption is useful, but not as mandatory as tire wear. Pick the cheapest option for everything else to save money. When it's time to design the new car (preseason) you care only about tire wear. Put as much money as you can afford toward the next season car (in order to unlock all the available options). Here is the tips and Strategy to get materials fast.Fast Track Winning Tips. Since the best part is carried over to the next season. If you win too fast, you will easily out of materials for upgrading your cars. Once you reached the max you can do with your facility build the last part that maximises performance (even using illegal parts). You highest priority is to get 2 pay drivers with high marketability and you need only 1 good pay driver (E. Engine facility (is the most important component). When in 1st Place: Energy burns 25 slower, Tyres Wear 25 slower, Defending: +15, -0.25 secs per lap. ![]() On out lap: No Tyre Wear, +75 Overtaking and +75 Speed. Factory, to improve the reliability of your parts. A power boost charged by driving through a specific zone. ![]() Scouting facility, so you get/scout all the pay drivers. HQ building priority: Weather forecast (you will only score good point in weather changing conditions with a poor car that you have). Scout every driver to pick the ones that sometimes get awarded the pay driver trait. You will have pay drivers all the time until you build every HQ building and starts rolling in money (~10 seasons if you know what you are doing).
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