I’d recommend this to anybody who wants to get into the harder platformers, taking that initial leap from the likes of Mario. Sunblaze is a lovely escapade packed to the brim with hundreds of increasingly difficult levels, and it’s a treat. Sometimes, you just need something to slap on and lose yourself in a bout of escapism, especially when you’re having a rough time. Not every game needs to be a revolutionary 10/10. Otherwise, it’s a perfectly average platformer that does everything you’d want it to. It’s short and sweet, taking me about seven hours to wrap up, so if you don’t like snappy experiences, then there’s your fault. It succeeded in that it did so in spades. It’s what you’d expect, and what I expected was a great way to kill some time this weekend while I wind down from work. Through and through, it’s an extension of everything I love about the genre, all while not really adding that much to it. To be frank, playing through it, there’s not much that stands out as positively negative. Trying to think up bad points for games like this is always a toughie. The more games that embrace this style, the merrier. I have a soft spot for Chibi’s, and that means I won’t take any Brilliant Diamond and Shining Pearl slander. The sprites also have that squashed chibi feel to them which is awfully sweet. It wouldn’t be a 2D platformer without pesky spikes making ill-timed jumps a punishing affair. There’s TNT crates, barricades, lasers, and - of course - spikes. It’s visually striking, with even the obstacles dotting the path illuminating the neon-clad digital space in a spectacle of beauty. But who knows? Maybe that’d fix the damned drift.Įnjoying our Sunblaze Switch Review (Quick) so far? Please consider supporting us on Patreon so that we can continue to keep the website running and get our fortnightly podcast two days early. There was never a point where I got stuck for hours or found myself trapped, wanting to throw my Switch against the wall. In fact, it’s likely a better entry into this sect of platformers, and for that alone, it’s a worthy endeavour. It offers enough to give a similar experience for Super Meat Boy fans in terms of its challenge, but it’s not quite as arduous. The challenge, as you’d expect, gradually ramps up, but it never gets to the point where it's unbearable. Plowing through that tutorial and the story slides, you arrive at the bulk of the experience, the puzzling and the platforming. You’re stepping into a romp that’s infectiously charming in all the right ways. A perfect balance is struck between that fine line of terribly awkward and comical, and it sets a precedent for the narrative’s quality. It’s a stunning entry into the characters with Josie and her dad having that instantaneous bond that comes off as playful and cringy in the best of ways, like a purposefully repulsive episode of The Office. That relationship with him trying to level and relate despite the lengthy age gap is adorable, so when I found that something similar leaked into the writing of Sunblaze, I was taken back. Something that I treasure about The Last of Us 2, even if I loathe Joel, is his fatherly banter with his pseudo-daughter. Superheroes really do go both ways lately. Hopefully, things don’t turn sour like Invincible and leave us pummelled into the ground after a tearful revelation. It’s a mishmash made in heaven, and I’m absolutely here for the ride, but what's more is that Sunblaze is a jaunt that takes you into a world of VR where you’re training to be a superhero, much like your dear ol’ dad. It channels its inner Super Meat Boy and Celeste. The Switch is perfect for quaint 2D platformers and this is no different. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.
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